#ifndef __Math__GhostAdjust__
#define __Math__GhostAdjust__

#include "../GhostObject.h"
USING_NS_CC;
#define kTimeMove 3.0f

class GhostAdjust : public GhostObject
{
private:
    Sprite* m_lid;
	void btnNumber_Click(Ref* pSender);
public:
	GhostAdjust();
    void Move();
	void initalize(EGhostColor color, EGhostFaceState ghostFaceState,EGhostHandState ghostHandState, Vec2 position, float scale,bool isAutoChangeState,bool isAutoMove);
    
};
#endif